Faogen Fast Ambient Occlusion Generator. Use your video card GPU to compute ambient occlusion really fast. Support both texture and per-vertex calculation. Input scene can loaded from Wavefront OBJ or LightWave 3D object (.LWO) files (future versions will allow to use more file formats).
Faogen 3.0 x64 cracked Full Applications - Releases.
Faogen itself uses hardware shadow mapping, floating-point render targets and OpenGL Shading Language to compute ambient occlusion data. This process is much faster than any CPU-based approach. C library for integrating AO generation into your applications also available:. With version 3 Faogen is moved to its own website: Automation. 3dsmax script for vertex AO baking:. Thanks to Sebastien Larrue. MEL script for automating Faogen use from Maya available:.
Thanks to Alex Carbonero. Another MEL script can be found here:. Thanks to Lamont Gilkey.
LScript for Lightwave:. Thanks to Lamont Gilkey. Information Version: 1.7 File size: 1.05 MB Single User License Price: $69.95 Site License Price: $399.95 system requirements.NET Framework 2.0. ATI Radeon 9500 (and higher) or NVIDIA GeForce FX (and higher). Windows 2000 or Windows XP operating system Make sure to use latest video card drivers. getting started See this to learn basics of Faogen.
Note: tutorial was made with version 1.0. Version history New in 2.0 preview version: This version provide updated ambient aperture and bent normals shaders with ability to customize them. Other features include improved precision on large scale models, adjustable background for AO texture images, lighting animation control and few bugfixes.
New in 1.9 preview version: Preview of new AO calculation feature: bent normals. It can be used in many dynamic lighting models from regular fixed-function lighting with bent normals to more advanced like ambient aperture lighting.